Mark Zuckerberg’s ambitious, multi-billion-dollar Metaverse platform is yet to garner the same traction as existing platforms Facebook and Instagram, according to internal documents.
The tech giant’s metaverse offering, Horizon Worlds, is falling short of expectations, with parent company Meta adjusting internal monthly user targets from 500,000 to 280,000.
The internal documents also revealed that many visitors to Horizon Worlds were dropping off after the first month, and only nine percent of the worlds within the platform had been visited by at least 50 people.
Horizon Worlds is a free virtual reality videogame supposed to give users a chance to interact and engage with other individuals in an online world built from the ground up.
The game is part of the Metaverse being built by Zuckerberg’s Meta, which has been touted as an opportunity for the tech giant to claw back the valuable youth audience it is losing to platforms like Chinese-backed TikTok.
Other competing metaverse platforms have also reported similar difficulties in attracting regular users.
Data-tracking firm DappRadar, found that the Ethereum-based virtual world Decentraland supposedly had only 38 users over a 24-hour period, while its competitor, The Sandbox, only had 522.
The report compelled Decentraland to respond, saying there was “misinformation” on the number of active users.
A Big Hurdle to Climb
Prof. Barney Tan at the University of New South Wales (UNSW) has expressed scepticism at whether Zuckerberg’s Metaverse can reach the sophisticated scale it needs to keep users online.“It is certainly helpful that it is a company as big as Meta spearheading the move into the Metaverse, but at the same time, Meta does not have the best of reputation among tech firms.”
Jason Miller, the founder of the social media app Gettr, shared a similar assessment.
“It’s not real life, and I think there’s a certain point where you start getting into transhumanism and all kinds of weirdo stuff. It’s not that big of a leap,” he said.