Ziggy “VjpPro” Nguyen did not stay unemployed because he could not get a job but because he had something more enjoyable to do. Almost every day from August 2019 to January 2020, he woke up at 7 a.m., played video games, ate pizza, played video games, ate pizza, played video games, and slept at 12 a.m. When Nguyen was at his best, he skipped the pizza and played until 4 a.m.
“When you win, get a rare item or get a new skin [for your character], other players would notice. You can show off. And it feels amazing,” Nguyen, a 21-year-old from Sydney, said.
“The more I played, the higher my rank was. The higher my rank was, the happier I felt. The happier I felt, the more I played.”
“It’s all about boosting your ego,” he said.
Nguyen is not the only one who found himself falling for the allure of the imaginary world.
“In countries in which playing video games are more popular, especially to the point of becoming a source of income for some participants, unemployment is higher than in countries where gaming is less popular,” researchers said.
“Video games might be addictive and might raise the value of leisure and influence decisions about time allocation between work and leisure… An increase of time spent on video games may come at the expense of time spent working, resting time, or both.”
“It is more a wealthy country problem,” the study noted, “but it does not entirely disappear even for the poorest countries in the data.”
“For a lot of young males, it’s actually more attractive to play video games and watch pornography than actually get a job and look for a partner,” Australian psychologist Dr Tanveer Ahmed told The Epoch Times.
“It’s almost becoming a competitive thing where what they compete in are playing video games and watching porn, rather than do the job that might seem low paid.”
For some, killing enemies and smashing towers actually seems less stressful than managing real-life relationships, Ahmed noted.
“This is one reason researchers are finding that marriage and partnership seem to be falling at the lower end of the labour market,” he said.
Australian child and adolescent psychiatrist Dr Kim Le, who is also a video game specialist, said video games are designed to be addictive.
“Video games are designed so that the rewards are delivered in a very precise way to keep players coming back for more,” he told The Epoch Times. “You need people to physically program and make those rewards, and you have to produce quick and very fast.”
Le said gaming companies are spending more money marketing the games than developing them.
“You need to constantly bring out new stuff in the game to keep people interested,” he said. “And you need to get someone to play a game for 120 days in a row before they start spending a lot of money in the game. If you keep someone clicking every day on the game, after about three or four months, they’re going to spend more money.”
He also noted the Australian Government has given a 30 percent tax break for video game companies if they invest in video games in Australia, which “is going to bring a lot of investment to the video game industry here.”
“The kids are the future,” said Le. “Finishing high school, they’re going to be working in these workforces, and we need to make sure we protect them because the industry is so hungry for content, for the latest rewards.”
He could not remember the last time he took a shower, cut his parents off for two months, lost weight, had sleep deprivation, dark circles under his eyes and vestibular disorder. Purchasing in-game items also cost him $4,000. Then one morning in February, 2020, Nguyen felt like he had enough. He quit compulsive gaming, and got a job.
“It’s like drug addiction,” he sighed. “You lose your money, your time, your health, your relationships, but it makes you feel good, so you just keep going.”