A mother has been filmed feeding her 13-year-old son by hand as he refuses to lift his fingers from the keyboard during a 48-hour gaming session at an internet cafe.
The boy’s eyes don’t shift from the screen as his mother shoves pieces of food in to his mouth, saying, “My poor child... Here, eat now.” Instead, he becomes agitated, worried that she may disrupt his gaming.
His mother, Lilybeth Marvel, 37, can be seen earlier in the shot ferrying the plate of breakfast from her home to the cafe in the town of Nueva Ecija in the Phillipines.
She does appear to encourage him to come home as she puts food in his mouth.
The boy, Carlito Garcia, has skipped off school for the binge gaming sessions, which she says leave him like a “Zombie.”
“I try to make him feel that whatever is happening in his life, I am his mother who loves him and takes care of him.”
When she tried to ban him, he would just sneak off to indulge his habit.
She says they have pulled him out of school because of his addiction.
Carlito’s grandmother is also deeply concerned about his health and keeps sending him vitamins as she feels he would become malnourished.
Gaming Addiction Gets Official Recognition
Growing use of computers, smart phones and gaming devices in recent decades has left many parents worried about the potential impact on health, as studies lag behind the tech development.Last year the World Health Organisation added “video gaming disorder” to its classification list of diseases, much to the disagreement of the video games industry.
The WHO classification lists three key symptoms.
The second feature is “impaired control of these behaviors,” Poznyak said. “Even when the negative consequences occur, this behavior continues or escalates.”
For example, someone might refuse to eat or drink despite being hungry and thirsty.
The third feature is significant distress and impairment in personal, family, social, educational, or occupational functioning, Poznyak said. The impact may include “disturbed sleep patterns, like diet problems, like a deficiency in the physical activity.”
Other studies have started to suggest that the ubiquitous screens could be damaging the development of young children.
“We were particularly interested in the long-term impact of screens, which is why we followed children over time, from ages 2 to 5, and repeatedly assessed both screen time and children’s developmental outcomes,” Madigan said.
The study wasn’t the first to show that too much screen time impacts children’s development, but was the first to confirm its long-term effects.