Game Review: ‘Moto GP 10/11’

Do the changes to this motorbike game make all the difference?
Game Review: ‘Moto GP 10/11’
(Moto GP 10/11 (Capcom))
Updated:
<a><img src="https://www.theepochtimes.com/assets/uploads/2015/09/ENT_motogp.jpg" alt=" (Moto GP 10/11 (Capcom))" title=" (Moto GP 10/11 (Capcom))" width="320" class="size-medium wp-image-1806520"/></a>
 (Moto GP 10/11 (Capcom))
This latest “Moto GP” sees some significant changes to the gameplay and presentation which, while not elevating the title to the ranks of first place, still give an enjoyable experience in their own right.

“Moto GP” is—at least at first—a frustrating ride, which requires you to get to grips with the sensitive handling models. Sadly, while there are different difficulty levels; setting the game to an easier level simply feels like you’re less involved with the control of the bike instead of being enjoyably easier.

As for the visual presentation, the game suffers from a bland visual style that is inferior to the likes of its contemparies. The bikes and tracks are all authentically recreated but come across as dated and uninspired, never evoking the sense of grandeur you’d expect from a game based on such an expensive sport.

Thankfully, “Moto GP” doesn’t lack in content. With a lengthy Career Mode, Championship, Quick Race and the strong online multiplayer component, you can expect to put a great deal of time into it, if you can put aside its inferiorities.

Overall, “Moto GP” slips down the grid because of its difficult handling model and bland visual style, which make it hard to love when put alongside some of today’s greatest racers. However if you are a fan of the sport, or want to invest your time in a bulk of content then “Moto GP” might be exactly what you’re looking for.

[etRating value=“ 3”]